Glob.
The project began with the Define and Empathize phase, where I conducted user research to understand the needs, pain points, and expectations of creatives such as artists, designers, and architects who are looking for a dynamic and social platform to showcase their work. This phase involved developing user personas and journey maps to empathize with the target audience. With these insights, I moved into the Wireframing stage, sketching out low-fidelity wireframes to establish the basic layout and user flow of the app. Building upon this foundation, I developed High-Fidelity Wireframes that included detailed UI elements, ensuring a visually appealing and intuitive design. Finally, I created an Interactive Prototype to simulate the user experience and gather feedback, refining the design based on iterative testing and feedback from potential users.

